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Old Jun 28, 2010, 02:11 PM // 14:11   #21
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I dont really see any problems with a skill that requires...oh...lets say 5 skills to be used b4 it to cause any dmg...and also has the whole regain energy benefit to that foe. If it were less conditional, then yeah...I could see it being OP....but not the way it is.
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Old Jun 28, 2010, 02:17 PM // 14:17   #22
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It does not require any skills but the skill itself. You can use skills to make the effect bigger but it's not required. Simply because energy is used faster then it regains. Bringing additional is simply being craetive to max dmg and that is what some might call a BUILD.
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Old Jun 28, 2010, 02:49 PM // 14:49   #23
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Originally Posted by To Chicken To Die View Post
It does not require any skills but the skill itself. You can use skills to make the effect bigger but it's not required. Simply because energy is used faster then it regains. Bringing additional is simply being craetive to max dmg and that is what some might call a BUILD.
Unless there is negative energy bip...for energy to be loss something has to happen. In most cases that is that skills have to be used, either by the person with aneurysm or the target.
ex) Neither player uses a skill....the one uses aneurysm on the other (who has max e), the skill has no effect.
It is far from being an unconditional skill. Timing is key to it's use, which actually makes the skill interesting to me. It is not a skill that ppl can mindlessly spam and remain effective.
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Old Jun 28, 2010, 05:42 PM // 17:42   #24
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Negative energy BiP? Ether lord etc, Wither, You go on. there are enough skills and it's possible for a single bar to use enough so the oppenent gets -1 degen instead +4 regen. And Ever been in a battle where both players use no skills? I fail to see logic in your example.

And people getting next to the point the skill and effects might be good but the dmg that CAN be dealt is simply to great even for restoring ones energy. It doesn't even take good teamplay to give someone a few more dmg to kill him/her. There are enough skill especialy ele and rit skills that have tuned down since the dmg was to great for a single skill. It's usless to come up with examples what if. Then you could have said but SF can't be used there so why nerf it only cus it can be used there like this and this.
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Old Jun 29, 2010, 11:17 AM // 11:17   #25
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Originally Posted by To Chicken To Die View Post
Negative energy BiP? Ether lord etc, Wither, You go on. there are enough skills and it's possible for a single bar to use enough so the oppenent gets -1 degen instead +4 regen. And Ever been in a battle where both players use no skills? I fail to see logic in your example.

And people getting next to the point the skill and effects might be good but the dmg that CAN be dealt is simply to great even for restoring ones energy. It doesn't even take good teamplay to give someone a few more dmg to kill him/her. There are enough skill especialy ele and rit skills that have tuned down since the dmg was to great for a single skill. It's usless to come up with examples what if. Then you could have said but SF can't be used there so why nerf it only cus it can be used there like this and this.
because they were mindless spam
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Old Jun 29, 2010, 05:59 PM // 17:59   #26
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Originally Posted by To Chicken To Die View Post
Negative energy BiP? Ether lord etc, Wither, You go on. there are enough skills and it's possible for a single bar to use enough so the oppenent gets -1 degen instead +4 regen. And Ever been in a battle where both players use no skills? I fail to see logic in your example.

And people getting next to the point the skill and effects might be good but the dmg that CAN be dealt is simply to great even for restoring ones energy. It doesn't even take good teamplay to give someone a few more dmg to kill him/her. There are enough skill especialy ele and rit skills that have tuned down since the dmg was to great for a single skill. It's usless to come up with examples what if. Then you could have said but SF can't be used there so why nerf it only cus it can be used there like this and this.
You keep saying it's a single skill, then giving all these examples of how you can easily trigger it with all these eburn skills...guess what, the single skill alone does nothing, so that means you're using 4-5 skills to do 300 damage. How is that OP? It's a powerful spike, against the right opponent (who also doesn't happen to have a negative energy set, or know how to use it), provided you use a bunch of other skills, don't get interrupted, and if you fail, you've just replenished your opponent's energy pool. High risk, high (situational) reward.
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Old Jun 30, 2010, 08:03 PM // 20:03   #27
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You keep saying it's a single skill, then giving all these examples of how you can easily trigger it with all these eburn skills...guess what, the single skill alone does nothing, so that means you're using 4-5 skills to do 300 damage. How is that OP? It's a powerful spike, against the right opponent (who also doesn't happen to have a negative energy set, or know how to use it), provided you use a bunch of other skills, don't get interrupted, and if you fail, you've just replenished your opponent's energy pool. High risk, high (situational) reward.
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Originally Posted by To Chicken To Die View Post
It does not require any skills but the skill itself. You can use skills to make the effect bigger but it's not required. Simply because energy is used faster then it regains. Bringing additional is simply being craetive to max dmg and that is what some might call a BUILD.
So your saying noone loses energy because they have no negative energy set? Maybe if they use skills they might lose energy. Maybe after being ressed they have 25% energy.
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Old Jul 02, 2010, 03:58 PM // 15:58   #28
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So your saying noone loses energy because they have no negative energy set? Maybe if they use skills they might lose energy. Maybe after being ressed they have 25% energy.
Don't know what kind of playstyle you have, but the few times I PvP I rarely go below 50% (that's 15 energy). If I'm lower, it's mostly to get a kill or because we are being spiked. In case one, chances are you won't be able to use that spike and just give me more fuel to get that kill. In case 2, You either give me more fuel to defend or I'm low enough to be killed easily by a normal skill. Edit : assuming you don't kill me with the skill, but if you do, that means I'm low, right?

I think you are either right and a far too great player for the masses (in which case it is normal you win with aneurysm) or the skill is balanced and you are killed by better player than you/you need to learn to play against it.
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Old Jul 02, 2010, 04:16 PM // 16:16   #29
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To use aneurysm you have to give up 4/5 skill slots, plus many players energy-hide. It's a powerful spike but not OP.
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Old Jul 02, 2010, 10:04 PM // 22:04   #30
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Originally Posted by Steps_Descending View Post
Don't know what kind of playstyle you have, but the few times I PvP I rarely go below 50% (that's 15 energy). If I'm lower, it's mostly to get a kill or because we are being spiked. In case one, chances are you won't be able to use that spike and just give me more fuel to get that kill. In case 2, You either give me more fuel to defend or I'm low enough to be killed easily by a normal skill. Edit : assuming you don't kill me with the skill, but if you do, that means I'm low, right?
Your missing to much points and also basing it on one situation were they skill looks balanced and a cap isn't need since with YOUR 30 energy the max dmg would be 90. And therefore your whole comment becomes invalid to this topic since it's about capping the skill so it doesn't do +250 ~ 300 dmg. In case 1 When someone with a low energy set (everything except an ele) This skill is balanced since the massive dmg is simply not possible. This means this skill can be used to either help a spike for a finishing blow. In case 2 you can use it on wars for example since energy doesn't mean much to them to get a max effect from skill like energy burn.

But with an ele this skill can do the massive dmg. And ele's are well known since Energy is there primary attribute and one of the keys for an ele. They use it to spam skill and therefore use giants amount of energy. I don't know if you ever played Ele but most use skill that consume up to 25 energy in 1 skill. Now here you see that they CAN lose energy at a rappid raid and well since your a memser an ele with full energy shouldn't be much more trouble then an ele with 10% energy because a mesmer aspect is to shut down casters.

Maybe your playstyle is that freaking awsome but your forgetting the important parts in hope to make a decent comment.

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Originally Posted by Steps_Descending View Post
I think you are either right and a far too great player for the masses (in which case it is normal you win with aneurysm) or the skill is balanced and you are killed by better player than you/you need to learn to play against it.
So you seem to fail other posts in this topic might start with the first when were I said How I played mesmer with this skill.....

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I have been running it sometimes and (well its well known mesmers are for now the yearly OP chars) Its dmg is way to high for a non-elite 5 sec recharge 5e cost skill. Make a cap for like 80 dmg or so.
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Originally Posted by pinkeyflower View Post
To use aneurysm you have to give up 4/5 skill slots, plus many players energy-hide. It's a powerful spike but not OP.
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Originally Posted by To Chicken To Die View Post
It does not require any skills but the skill itself. You can use skills to make the effect bigger but it's not required. Simply because energy is used faster then it regains. Bringing additional is simply being craetive to max dmg and that is what some might call a BUILD.
And how is a single skill thats able to do the most dmg not OP. It's dmg can be more powerfull then any elite skill. It's about the max you can get out of the skill and on that it is OP COMPARED to the rest of the play even if it is balanced on most uses.

Last edited by To Chicken To Die; Jul 02, 2010 at 10:11 PM // 22:11..
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Old Jul 02, 2010, 11:12 PM // 23:12   #31
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I'll admit my post was seriously bad, a caster will have closer to 40-50 ener.
As for the elem part, how is it overpowerd if it deals reasonable damage (90-150 assuming maximum effect, on a cooldown longer than 5 sec, you're dependant on the enemy's energy) against everything accept 1 class?
I'll just skip repeating all the problem people already said. I can't seem to think straight.

Another question, if no one seem to have problem with the skill (both as target and caster), how is it OP?
Do we balance skills against someone in high-end,well prepared pvp, or low end?
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Old Jul 02, 2010, 11:36 PM // 23:36   #32
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The skill currently has the potentional to inflict more then 300 dmg on a ele. (this does not include the ele I did meet in RA who used frenzied defence after being ressed once and spammed some skills so his empty energy + frenzied defence got me a total dmg of 564 dmg wich was an instant kill when he had close to a full health bar, might been 95% health and 15% death penalty.)

And no this skill does not have to change neither in castting time etc. or in functionality. Thats why I ask for a cap. This skill is very usefull and balanced against almost everything. Thats why I suggest a cap to get a last error out of this skill wich is the dmg it CAN do.

Noone seems it as a problem since they don't look at the potentional dmg of this skill since it's only on ele's and think a refilled energy bar gives them godmode. It can be negative for ones team if used wrong and thats what most people only look at. Thats the same as saying a sin does not have any lead attacks and lack the dmg making your team at a disadventage while a good sin might put so much pressure on a oppenent that the monk simply can't keep the healing up. But still that sin can't do that much dmg instantansly, unbloackable, armor ignoring.

And that's what makes this skill OP while it can be normal if it does not more then xxxdmg. I don't see the reason why not to cap it?

Can any of you comment on that question why not to cap it? A simple upate wich will only make it impossible to deal that massive dmg making it not OP? And all buthurts with there monks full energy etc won't even see the difference since they wont even be able to get to the max dmg in first place with proper weapon swapping
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Old Jul 03, 2010, 03:56 AM // 03:56   #33
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Originally Posted by To Chicken To Die View Post
Can any of you comment on that question why not to cap it? A simple upate wich will only make it impossible to deal that massive dmg making it not OP? And all buthurts with there monks full energy etc won't even see the difference since they wont even be able to get to the max dmg in first place with proper weapon swapping
That was what I forgot in my 2nd post. You are right about one thing : a cap wouldn't change much, but it would weaken a skill who is not seen as a problem. Basically a pointless nerf. My choice would be somewhere between 150 and 200. So it is still a potential big spike. IF we were to put a cap.

As for the reasons why not cap it : first, it is situationnal. The maximised potential is probably very rare as you'd need an ele with nearly 0 energy at the right time so that the spike actually does something in the match. Since noone seem to notice it, either noone play ele, no one saw how easy the window was to use or it is not so bad for now (seen as just a lucky spike or people just defend against it)
Second :It rewards setting the right condition to benefit from it. In other words, in encourage skillful play. And the 5 sec cooldown is a false cooldown, it's one ofthose skill who is balanced by invisible factors : the opportunity to use them. A real mesmer skill in true mesmer style.
And lastly : Because noone is annoyed by it for now. If it's not broken, don't fix it, right? But yeah, if those spikes became a problem, a cap would probably be the best solution.

Think I really said everything I had to say, now.

Last edited by Steps_Descending; Jul 03, 2010 at 04:01 AM // 04:01..
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Old Jul 05, 2010, 06:45 AM // 06:45   #34
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And lastly : Because noone is annoyed by it for now. If it's not broken, don't fix it, right? But yeah, if those spikes became a problem, a cap would probably be the best solution.
Clear comment. The differnce is you want to see it happen before dealing with it and I just want to prevent it from maybe to happen.
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Old Jul 06, 2010, 08:47 PM // 20:47   #35
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It's not capped in PvE...

as a mesmer in DoA i've done -792 damage with a single cast of the skill (admittedly that's with BuH active & LB title on). btw... That's ALOT of E on a single DoA foe!!!!
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Old Jul 07, 2010, 07:25 AM // 07:25   #36
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If this skill was truly OP, wouldn't you think that it would be used in competitive pvp more? Giving a foe full energy is always a bad idea, even worse against a monk or ele with another monk keeping them up. The 5e also recharge does nothing for the skill or any sort of spike. Since most mesmer skills have longer than a 10sec recharge, aneurysm cannot be spammed on recharge.


Here's some advice, since you seem to be having problems against esurgers.
-There's 2 skills to shutdown in their spike, esurge and ether phantom. Take either one of those skills out, and the build runs out of steam and spiking power.
-Predict and switch to a low energy set, it fulls your energy up and makes the "spike" much weaker
-Ask your teammates to train the mesmer, they'll go down fast.


/notsigned
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Old Jul 07, 2010, 11:52 PM // 23:52   #37
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If they nerfed Aneurysm, they'd be further underpowering an already underpowered skill. Just because some mind surge newb thought it'd be fun to use Aneurysm and [LOL] actually succeeded at rick-rolling you good with it, that doesn't make it OPd. In fact, restoring energy to full is extremely dangerous, and there's absolutely zero guarantee that you'll kill your target with Aneurysm [ex: Infuse/Imbue Health]. It's extremely conditional in that it requires lowest possible energy, and if your target didn't die, you've just refueled him to output alot more than previously abled.
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Old Jul 12, 2010, 02:56 PM // 14:56   #38
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Aneurysm is only super broken if your enemy is dumb enough to cast through arcane languor, attack something with either visage enchant on it or has high exhaustion(cause their dumb). In PvE they are exactly this dumb, try it on a dungeon boss or trouble caster like a monk boss, you'll be able to slam them for high triple digits constantly. In PvP this is a lot harder because you'd think the enemy was smart enough not to cast through it. Occasionally you can wait till they decide to pressure (or if it's a monk respond to pressure) sneak it on and get some cheap shots.

I have managed to use it pretty skillfully in the past, even without arcane languor and before the buff. Basically you watch for the enemy to be out of juice,(like you just guilt/shamed them, pleaked or they've been casting a lot of heavy stuff and you see em swap) then lead with aneurysm, THEN hit with e-burn, surge any interrupts or assorten monkey wrenches, then hit em with aneurysm again. Also guy sees his bar freshly full of energy, just like all these pro's are saying, they think "LAWL aneurysm noob filled my bar", starts to think he can go nuts and cast right into a diversion or guilt/shame/mistrust. It is so funny when it happens...

Aneurysm is like a mesmer telling a guy "here's your juice back, now let's dance punk". I can't mistrust, divert or p-spike,p-instab or whatever what can't cast...

Having said that, capping the damage would make the skill useless. It's functionality right not is useful, unique and strong if used skillfully, if they cap the damage they cap the energy it returns. If it only does like 80 or 90 then it should only return like 10 energy tops... if that...
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